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Some deal extra damage while others put enemies in a bad position. These die are always d8s and be used on a number of special attacks. Starting at level 3, they will have four Superiority Dice to utilize per short or long rest. The first Fighter subclass introduced in Baldur’s Gate 3 is Battle Master. This isn’t just limited to base fighter abilities, but also subclass features like casting two Baldur’s Gate 3 spells.
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This allows them to take another full action during their turn.
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This can be great to prevent a full knockout, though fully resting later is still advised. This uses a bonus action to restore 1d10 + Fighter level worth of hitpoints. Related: Baldur’s Gate 3 Players Are Still Stuck With A Baldur’s Gate 2 ProblemĪt first-level Fighters also gain Second Wind. The other fighting styles tend to be sub-optimal due to being too defensive or requiring precious bonus actions. Great Weapon Fighting is useful for mitigating low damage rolls, although the new damage roll result can also be worse. Dueling is for single weapon and shield users, as it grants extra damage on hit. For the most part, fighting styles that increase attack or damage are most useful - even tanky builds should go for more offense power.Īrchery is good for bow users, as it adds +2 attack with all ranged attacks. However, future updates with level increases may allow for changes. Currently, this fighting style choice is permanent in Baldur's Gate 3 and cannot be altered. Starting at level one, players must select a preferred method of combat. Good Background selections include Outlander, Sailor, Soldier, and Urchin. This includes Athletics Acrobatics, Stealth, and Sleight of Hand though having Perception can also be useful. It is highly recommended to invest in skills that use either of those ability scores. Baldur's Gate 3 Fighters are already built around having high Strength and/or Dexterity.